These will be the next things to implement, and at least the bow should be available along with the new talents in the upcoming patch (the potions may be too complex and will in that case be added in a future patch instead)!Īs for preparing for that patch, let’s take a look at what we’ve been up to this week! You already saw the mockup we made of how we’d like the General talent page to look: Potions already have a talent where it makes the effect last longer, but we’ll add another that makes them refill faster. The interface will disappear once you drink a potion or release the button. ![]() As you press the button to use it, an interface similar to the Frosty Friend/buff interface will appear, allowing you to select which potion you want to consume by pressing up, left or right. To make using them easier, the three potions will be a single item, meaning a single quickslot. After you use a potion, it will start refilling itself when you’re in battle: specifically, the refill will start every time you deal damage to something and it will lasts for x seconds after your last damage. Basically, you will be able to carry three magical bottles, each of which can be filled with the potion of your choice (however, we’ve decided you cannot carry more than one of the same kind). There will be two new talents for the bow, one which increases its speed (at max level this should bring it back to its original ultra-fast speed), and one which increases the droprate of arrows.Īs for potions, we’ve talked about the general idea several times before. Just spamming the button will release arrows faster, but they won’t be nearly as powerful. ![]() Finally, you’ll be able to charge each bowshot, which increases its damage. You’ll be able to upgrade your quiver multiple times through crafting as well. This will unlock new visuals for the bow as well as increased damage. You’ll be able to upgrade the bow at a new NPC available where you first got the bow, and new upgrades will unlock about every time you complete a new dungeon. Starting with the bow, it will get quite an overhaul! It will get a rather big damage increase, but will have lowered speed (meaning you can’t spam arrows as fast). So, we sat down and had a long discussion about how exactly these will change. It felt like a given that these systems should have their corresponding Talent(s), but we felt we couldn’t truly decide what they should do until we knew exactly where we wanted to take these features. A pet system that makes sure you never have to be alone, even when playing by yourself.As we move on with implementing the Talents, it became clear we needed to finalize some things in the game – namely the bow and the new potion system.Help build the town of Arcadia by rising to the challenge of this extremely tough and replayable mode! Arcade Mode features a unique experience of procedurally generated Action RPG madness, truly putting your skills to the test.A ton of side quests and hidden content will keep you busy for hours after finishing the game! ![]()
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